Metro Exodus

The survival of other worlds and horror on the Metro lines is one of the most gruesome hints of post-apocalyptic life ever seen in video games or any other means. After a nuclear war that killed most of humanity, the main character Artyom and his teammates sought a new home away from violence and sadness – and were immediately welcomed by both. The third game, Metro Exodus, is especially scary with describing the mutants, cannibals and irradiation areas that can “transform” men in seconds.

Much of Metro Exodus’s fear comes from the fear of running out of ammo when interacting with monsters. Ammunition is scarce, as well as the filters you need for gas masks and the enemies you encounter far beyond the subway system itself. Metro Exodus is still a game of hope despite the horrors players will encounter that can haunt them. Everything in the game is quite interesting and lifelike, giving players the best experience.


This is also an action role-playing game, but there’s no denying that From Software’s Bloodcraft is derived from horror. Inspired by gothic and Victorian architecture and bringing Lovecraftian enemies into battle, Yharnam’s world is nothing to be afraid of. The bosses range from giant spiders to giant monkeys with skull faces. The confusing story of the game is even framed like a nightmare you can’t wake up to.

From Software that holds the forte of being an intact, intelligent enemy for Bloodborne, this only makes it more terrifying. You will rarely go more than an hour without the enemy jumping out unannounced, bringing a small heart when you have to fight and avoid the road out of danger. However, often you will not be able to do so and the horror of having to find Blood Echoes and eliminate the enemies once again becomes as scary as the world itself.